![]() I did a lot of self-study and listening as we brainstormed, and we also had to avoid stepping on the toes of the main set as they shifted their own characters, classes, and colors during Set Design. I've been one of the go-to lore experts for the Set Design team since before I was on the Set Design team, but I've only played D&D a handful of times, and never a full campaign. This part of the set was a novel experience for me. ![]() We also wanted to represent a baseline D&D experience for Magic players who might branch out, and one that would have D&D players nodding in approval. Like any adventuring party, we desired a fun mix of characters. We did consider, and even did a little deck building, with green-blue-red plus green-white, but once we moved into developing the party's characters, we thought it was a worse match than red-green plus green-white-blue for our composition since we wanted white-blue-black and black-red to both be spellcasters. We also didn't want to do any color combinations that appeared in Strixhaven Commander, so that meant red-green-white plus green-blue wasn't an option. Since we often balance the total colors for Commander decks, this meant that Dragons and our fourth deck would both be green and not include black. Going in, I knew I wanted the face cards for these Commander decks to be an adventuring party-what could be a more resonant accompaniment to the booster set? The main set had solid thematic mechanics as well, with "venture into the dungeon" for white-blue-black, "Treasure" for black-red, and Dragons based in red. ![]() Second, we began working in March 2020, so in addition to innovating new cards and ideas, we also had to innovate entirely new processes! Kudos to this group for hanging tough, and an honorary shout-out to Corey Bowen who was an indispensable resource for us. First, this team worked the product from start to finish. Our design cycle for this product was a bit of an experiment in more ways than one. Before I dive into the product, I want to share the primary design team: We don’t guarantee that we will receive your returned item.Today, I'll be telling tales and spilling secrets from the design of the Commander decks for Dungeons & Dragons: Adventures in the Forgotten Realms. If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. Return shipping must be arranged by speaking with a staff member by contacting us on will be responsible for paying for your own shipping costs for returning your item. We will not accept returns on the grounds of not getting the cards you wanted. NO cards are guaranteed in any product unless otherwise specified. Refunds are only applicable for items that are faulty. If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days. We will also notify you of the approval or rejection of your refund. Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. To complete your return, we require a receipt or proof of purchase. In some circumstances we may offer an exchange, this must be organised through contacting the staff. We do not offer refunds for change-of-mind purchases. A deck of 100 black-bordered cards, including 17 previously unreleased cards. This Adventures in the Forgotten Realms commander deck includes: A wonderful replacement for your Commanders on the battlefield! The display commander is printed on a much thicker material, is foil-etched and has the size of a regular Magic: the Gathering card. This card replaces the oversized commander card you got before. The new cards are tournament legal in Vintage and Legacy.Ī deck also includes a foil-etched display commander. Furthermore, each deck contains two foil commanders. Each deck is designed to perfectly complement the Dungeons & Dragons: Adventures in the Forgotten Realms set thematically. ![]() Each deck contains 100 black - bordered cards, including 17 brand new, previously unreleased cards. ![]() To support this popular multiplayer format, Wizards has designed four new commander decks in the world of Dungeons & Dragons. Apart from the 6 basic lands, a Commander deck may not contain double cards and in the card choice for the deck you are also limited to the colors of your Commander. Magic Adventures in the Forgotten Realms Commander Deck - Aura of CourageĪura of Courage is the green, white and blue commander deck from Dungeons & Dragons: Adventures in the Forgotten Realms!įor Dungeons & Dragons: Adventures in the Forgotten Realms, Wizards of the Coast comes with a set of four brand new Commander Decks! Commander (formerly EDH) is a Magic: the Gathering game type where each player plays with a 99- cards deck, led by a Legendary Creature: the Commander. ![]()
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